The Space Lab is a first person level with a strong focus on stealth gameplay. You play as a test subject locked inside a space station laboratory. Your objective is to find a way to escape the space station without being captured by any of the guards. This includes breaking into laboratories and stealing resources, blowing up a machine room, and stealing a spaceship from the space station hangar.
In this project I wanted each aspect of the level to feel complete, both when it comes to level design, gameplay events, and level art. The duration of this project was two weeks. I spent the first week focusing purely on the level design flow and blocking out the main layout of the level. In the second week of the project I focused on polishing the level art, creating triggered events and making level sequencers.