An exercise in world building and composition, as well as 3D-modeling. Was later used as inspiration for Departure (open world project).
A composition and 3D-modeling assignment.
An assignment where the goal was to create a door in Maya, then animate it using the Unreal level sequencer.
A small composition exericise focusing on bridges.
THE SPACE STATION
A 3D-modeling assignment
A slightly silly video animated using Unreal's level sequencer. The purpose of this assignment was learning how to animate cutscenes.
A whitebox first person level featuring stealth and puzzle gameplay.