FLOATING ISLANDS
An exercise in world building and composition, as well as 3D-modeling. Was later used as inspiration for Departure (open world project).
THE SNIPER
A composition and 3D-modeling assignment.
THE DOOR
An assignment where the goal was to create a door in Maya, then animate it using the Unreal level sequencer.
THE BRIDGE
A small composition exericise focusing on bridges.
THE SPACE STATION
A 3D-modeling assignment
THE BATTLE
A slightly silly video animated using Unreal's level sequencer. The purpose of this assignment was learning how to animate cutscenes.
THE FACTORY
A whitebox first person level featuring stealth and puzzle gameplay.