TRASH PANDA

SUMMARY


You're a racoon and the world is your trashy oyster. Run, Jump and Roll to collect as much delicious trash as possible. 


Trash panda is a platformer inspired by Shovel Knight and Sonic. Here you must try to collect as much trash as possible while avoiding being caught by the angry pedestrians. The biggest design challenge in this project was designing the levels so that the player could keep a nice flow and a high speed through the entire level. For example, timing the jumps and enemies so that the player can land perfectly without losing speed. After gaining some skill, running through the level should feel very satisfying. 

SPECIFICATIONS


  • Developed in 8 weeks half time
  • Levels co-designed with Jonas Henrikson and Hugo Borg
  • Software: Tiled, TGA 2D (In house engine)

MY CONTRIBUTIONS


  • Designing levels
  • Decorating levels
  • Playtesting

TEAM MEMBERS


LEVEL DESIGN

Ofelia Rabow

Jonas Henrikson

Hugo Borg


PROGRAMMING

Edit Hansson

Casper Mårtensson

Johan Wikström

Erik Lindskoug

Martin Andersson



ART

Alice Söderpalm

Jacob Kroon

Ellen Johnsson


ANIMATION

Erik Billgren

Felicia Svensson