SWARMED

SUMMARY


As a government pilot you have been sent to deliver a secret package to a nearby city. On your way there you are suddenly ambushed by giant insects. You must fight your way through the swarms if you want to get to the city alive.


Swarmed is a classic "shoot'em up" game, where you must avoid waves of enemies scrolling toward you. As a level designer on this project, my main tasks were designing the movement and shooting pattern of each enemy, designing the formation and speed of the enemy waves, and designing boss battles. 

SPECIFICATIONS


  • Developed in 6 weeks half time
  • Levels co-designed with William Fredriksson
  • Software: Tiled, TGA 2D (In house engine)

MY CONTRIBUTIONS


  • Designing levels
  • Designing enemy waves
  • Designing enemy behaviour
  • Playtesting
  • Balancing difficulty

TEAM MEMBERS


LEVEL DESIGN

Ofelia Rabow

William Fredsriksson


PROGRAMMING

Harald Wergeland

Lukas Lenander

Anna Göransson

Benjamin Mättö

Ricky Chau



ART

Disa Persson

Tim Persson

Mons Finn Berggren

Sam Frisk


ANIMATION

Edgar Kaulins

Veronika Mossum


Notes from the design process