ROADKILL EXPRESS

SUMMARY


Roadkill Express is a single player racing game where you avoid obstacles and evil enemy AI cars while picking up animals to feed a starving village.


The setting is inspired by Mad Max. The player travels through desert, canyons, caves and fields before finally arriving at a large city. At the end of each level the player gets a score based on how many animals they managed to collect and how many times they crashed. 


This was my first group game project at TGA, but it is a project which I'm very proud of. Our group recieved a lot of positive feedback from other students, many saying it was the most fun game they'd played at the school. This type of feedback was of course very nice to recieve, and I hope to bring the things I learned from making this project with me into future projects. 


SPECIFICATIONS


  • Developed in 6 weeks half time
  • Levels co-designed with Gabriel Hector
  • Software: Unity

MY CONTRIBUTIONS


  • Designing levels
  • Balancing difficulty
  • Playtesting
  • Propping levels

TEAM MEMBERS


LEVEL DESIGN

Ofelia Rabow

Gabriel Hector


PROGRAMMING

Albin Engström

Erik Nossborn

Harald Wergeland

Joel Peterson Klevje

Martin Andersson

ART

Leon Savelind

Mons Finn Berggren

Sam Frisk


ANIMATION

Carolina Buskas

Erik Billgren

Fei Berg Hulthén